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WILLIAM STEAD
Gym Environment
This environment serves as both a proof of concept for VR lessons and an introduction to VR equipment for new users. It also familiarizes users with frequently used mechanics in the lessons.
To achieve optimal visual quality while minimizing resource demands on the headset, a range of techniques were employed, including texture batching, tileable textures, object instancing, baked lighting, and occlusion culling.
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